
Characteristics
Unusual Features
Three marks etched onto his right arm
Status
Occupation
Hunter
Historian
Historian
Origin
Origin
Charles was born in 1781, in the city of New Leicester, in the newly formed United States of America.
Place of Birth
New Leicester
First appearance
Unknown
History
TBA
Powers and Abilities
Powers
- Unique Physiology: Every new Hunter underwent an initiation ritual called "The Blood Transfusion", during which the blood of a Great One, Ti Odar, was used to enhance the bodies of The Hunters so that they had a fighting chance with the beasts that assailed New Leicester in the late 1700's.
- Superhuman Strength: Strength, while not that important when fighting the beasts, is still something that The Hunters excelled in when compared to other humans. They could easily punch through walls and bend metal. The most Charles has been able to lift 'till now was 5 tons of debris.
- Superhuman Speed: Speed, on the other hand, was a much more important factor. The Hunters didn't necessarily need strength to hurt their opponents - they had weapons for that. They didn't, however, have any equipment to dodge incoming attacks and so Ti Odar gifted The Hunters with incredible speed. While nowhere near the sound barrier or the likes of The Flash, a Hunter could very easily outrun a cheetah.
- Superhuman Agility: Agility is another factor that The Hunters focused on when training and enhancing their bodies. Being able to dodge attacks in very short windows of time was crucial when fighting beasts who, seeing as they were connected to the Great Ones, were very fast themselves. This, along with the inhuman speed and stamina reserves, allowed The Hunters to be very proficient fighters and to even run away when they were outmatched.
- Superhuman Stamina: While they can tire themselves out, it would take a lot to make The Hunter even have a rugged breath. They could run on hours on end and still have enough power to fight.
- Enhanced Senses: Being able to perceive the world in a more adept way than other humans is very important when you want to stay alive in a city plagued by demons and supernatural beasts. The Hunters see better, smell more, hear louder and can taste a lot more flavours than actual humans. The three senses that are especially focused on are smell, hearing and sight.
- The Blood Etchings: Every Hunter chose a set of three "Etchings" to be carved into his skin, magical marks that gave the person special abilities, allowing for a more personal approach when fighting The Plague. Charles chose the Blood Set, which gifted him with the following abilities:
- Bloody Poison: By stabbing himself with his sword, Charles is able to cover it with his blood, greatly enhancing the power of the weapon; the blades imbibed with Charles' blood have been seen to cut through metal, brick, bones and most other materials in swift singular cuts. This however drains his health and vitality. Moreover, after draining enough health, Charles needs to let his vital pwoers recover or else he could kill himself.
- Bloody Ice: Charles can quite easily control the temperature of his enemies' blood. He can either freeze it and stop it's flow entirely or make it boiling hot so that the enemy burns up from inside. He must be very careful however, because, if cast long enough or on many people in a row/simultaneously, the spell slowly starts to change the temperature of Charles' own blood, eventually killing him in the same way.
- Bloody Marionette: Charles can use his or someone else's blood to move his or said someone's limbs. The spell works on anything that has blood, however it has a time period, after which the blood gets hard and stops flowing, thus killing Charles' enemy or himself.
Abilities
- Hand-to-Hand Combat (Advanced): Trained in the case of losing his weapons, Charles is very adept at fighting hand-to-hand.
- Tactical Analysis: Charles was a brilliant strategist before even joining The Hunters. He's very proficient at setting traps, hunting beasts and analysing his environment.
- Swordsmanship
- Firearms: Charles used a small pistol to finish off his enemies or to disable their motoric abilites.
- Occultism: Charles, as a hunter of beasts and demons, has to have a big degree of knowledge in the field of occultism.
Strength level
Unknown.
Weaknesses
- Blood transfusions: Most of his superhuman powers come from the blood of Ti Odar coursing through Charles' veins. A hypothetical blood transfusion that would dilate the blood and minimise it's overall percentage in the blood stream could at possibly weaken Blood Hunter's powers. Further dilutions would consequently weaken the powers until, eventually, eliminating them completely.
- Etchings: Another source of Charles' powers are the Etchings. While quite powerful, the only way they work is by being inscribed into the user's skin. Simply cutting off the piece of skin that the runes were carved into (or even the whole arm) will effectively eliminate the Etching-associated powers.
Paraphernalia
Equipment: None known.
Transportation: None known.
Weapons: None known.
Notes
- No special notes.
Trivia
- Dogs have an instinctual aversion to Charles. Seeing as other Hunters experience the same kind of growl-and-bark treatment from them, it's very possible that the dogs can feel the Great Ones' blood in The Hunters' bloodstream. There are a few other animals that have shown similar behaviour when around The Hunters, e.g. horses, goats, bats, dolphins and whales.
See Also
- Appearances of Blood Hunter (Chronological)
- Appearances of Blood Hunter (Unordered)
- Character Gallery: Blood Hunter
- Fan-Art Gallery: Blood Hunter
- Quotations by Blood Hunter
Discover and Discuss
- Search News for: Blood Hunter · Charles Blackwood · Blood Hunter
Links and References
- None.