
History
Origin
Philip Pacific was once a non powered Human male. He was a professional Mountaineer. One day in his homeland of Greece he found a hidden cave on one of the mountains he was climbing. What he found in that cave would change his life forever.
Powers and Abilities
Powers
Philip through the use of a magic Caprine Totem gains the following powers:
- Caprine Physiology:He can change into a Caprine Humanoid.
- Caprine Mimicry
- Enhanced Vision: He can see in 360-Degree Vision
- Escapology
- Superhuman Agility
- Super-Leaping
- Desert Adaptation
- Enhanced Speed
- Superhuman Strength: As an avatar of a god, Caprine possesses great strength.
- Enhanced Climbing: He can climb better than the finest competing athletes.
- Superhuman Reflexes
- Superhuman Stamina
- Superhuman Stamina
- Caprine Empathy
- Caprine Control: He can control Caprinae lifeforms (Goat-antelopes) including domestic and wild goats and sheep, musk ox, ibex, etc.)
- Toxic Immunity
- Caprine sense: Caprine can sense nearing danger, acute danger, potential immediate danger, and impending danger and sense unwanted or hectic threats to his well-being and evade it. The intuition usually regards him, but may include his surroundings (a distant car-wreck).
- Teleportation
- Superhuman Durability: Caprine's physical durability is enough to withstand blows from Superhumanly strong foes. Caprine's durability doesn't protect him from bullets, lasers, or other piercing attacks.
- Fear Projection
- Pheromone Control: He can induce sexual arousal in females to make them lustful and crave sexual interaction.
- Limited Immortality: While wear the totem he doesn't need to sleep or eat and he doesn't age.
- Resurrection: Caprine can bring back the dead, if they haven't been die for long and have their bodies to go back to. He can also resurrect himself, at least while he is Caprine.
- Power Immunity He powers can't be absorbed by outside force. He powers are divine in nature and or bestow on him.
- Chlorokinesis: He can augment, grow or bring plants back to life and even create them.
- Fertility Inducement: He can induce fertility in a subject causing growth and reproduction.
- Confusion Inducement
- Sleep Manipulation: He can cause other beings to fall asleep.
Abilities
- Parkour
- Acrobatics
- Martial Arts
- Multilingualism His world travels have taught him many language.
- Music
Strength level
Unknown.
Weaknesses
- Power Loss: All his powers come from his Caprine Totem.
- Power Instability: He must constantly keep himself focused and disciplined in order to keep the Caprine side the totem bestows in check to prevent going feral.
- Limited Immortality: He still could be killed in war or in an accident.
Paraphernalia
Equipment: Caprine Totem Also called Pan
Transportation: None known.
Weapons: None known.
Notes
- No special notes.
Trivia
- No trivia.
See Also
- Appearances of Caprine (Brig-verse) (Chronological)
- Appearances of Caprine (Brig-verse) (Unordered)
- Character Gallery: Caprine (Brig-verse)
- Fan-Art Gallery: Caprine (Brig-verse)
- Quotations by Caprine (Brig-verse)
Discover and Discuss
- Search News for: Caprine · Philip Pacific · Caprine (Brig-verse)
Links and References
- None.
![]() ![]() This character is or was a member of the Justice League of America, or the Justice League in any of its various incarnations, sworn by a duty to act as guardians of America and the world by using their skills and/or superpowers to protect Earth from both interstellar and domestic threats. |