
History
His real name is unknown even to him, his first memories came with pain and removing wires, probes and strange lights. He was on a strange table made of unknown metal on Earth. He walk though a door that opened by itself into a strange hallway. A memory hit him also making him fall and gripping him with dread. Images of aliens cutting and putting things back they took off or out of him. This aliens looked like demons from nightmare. His fear turns to rage and hate which to his surprise turns into power with charges the wall. It explodes, he finds he is still on Earth. He quickly flees into the night. Grifter joins the Australian Millatery for a few years hiding his powers and staying on the move. Until one night in at an army base few men show up looking him. Something wasn't right about them but no one else seem to notice anything strange about them.
Powers and Abilities
Powers
Unique Physiology: He was given these powers against his will, he discovered them after he escaped from an alien ship still on Earth.
- Telepathy:
- Telepathic Assault
- Cosmic Awareness: Over time grifter's Gambit's powers had continued to evolve bestowing him an understanding of not only possessed individuals, but people who come from alternate universes as well. Eventually it evolved further still to enable seeing shapechangers and other life forms hiding in human guise.
- Telepathic Immunity
- Night Vision
- Discern Motivation
- True Sight: Grifter's Gambit is capable of seeing things as they are. He perceives things as the truth. No disguise holds up to him. No shape-shifter can hide from his powers and no Daemonite is safe when his is present. This power is infallible and so strong he need not be present with the person as he can apparently detect a Daemonite even over television and perhaps via photo's as well. He is capable of perceiving if someone is lying to him.
- Kinetic Energy Conversion Grifter's Gambit has the power to take the potential energy stored in an object and convert it to kinetic energy thus “charging” that item with explosive results. He prefers to charge smaller objects, such as his ever-present playing cards, bullets as the time required to charge them is greatly reduced and they are much easier for him to throw or shoot. The only real limitation to this ability is the time required to charge the object. The larger it is the more time it takes. He can charge a rock as big as a small house in the matter of seconds. Most charging takes place through direct skin contact. The power of his explosions is dependent on the mass of the object he is charging, for example, a charged playing card explodes with the force of a grenade. Grifter's Gambit can also use his powers to accelerate an object's kinetic energy instead of converting its potential energy, for example, he can charge his bo staff with enough power to level a house. His ability also allowed him to affect his own capability to heal, enable him to accelerate his own regeneration process and better control his kinetic shifting, he's also used his power to accelerate organic material on a few occasions either causing them to explode or enhancing their own physical capabilities.
- Accelerated Healing
- Decelerated Aging He almost doesn't age at all.
- Enhanced Strength Only a little above human.
- Vibration Emission: GG, through the kinetic acceleration instead of conversion can emit a shockwave accompanying a bright flashbang which leaves a sizable crater in the ground.
- Dissolution: GG can also cause objects to pull themselves apart instead of exploding violently making them harmlessly melt down to nothing. Once having focused charging on dissolving shrapnel in a victims stomach and at times when jumpstarted able to overcharge falling debris from crumbling buildings. His control, over this has increased to the point he can shatter ice he was encased in without blowing up.
- Disruption: GG can tame his explosive acceleration to temporarily scramble a persons sensory awareness knocking them out cold.
- Accelerated Healing
- Hypnotic Charm: Subliminal psionic talent channeled through his voice that allows a subtle influence over any sentient mind. This power allows GG to compel others to believe what he says and agree with anything he suggests. More powerful minds have proven immune to GG's charm, and people who are consciously aware of what he's doing can shake off the effects.
- Toxic Immunity
- Disease Immunity
- Vampirism Immunity
- Lycanthrope Immunity
- Possession Immunity
Abilities
- Military Protocol
- Deception: Above all, he is a con-artist. His gift of gab and silver tongue allow him to get in and out of situations that would be dangerous for any man.
- Expert Marksman: He is a trained professional with firearms. He is extremely skilled in throwing small objects such as cards, bolas, knives, and balls with great accuracy and good with all forms of range weapons. Both from experience and training with the military, he has taken on not only armed men but aliens as well.
- Multilingualism
- Master Thief
- Hand-to-Hand Combat (Advanced)
- Escapology
- Acrobatics
- Stick Fighting
Strength level
Unknown.
Weaknesses
- Power Limitation GG's Kinetic Energy Conversion powers have no effect on anything unless he touches it.
- Restricted Senses GG's eyes are extremely sensitive to light.
Paraphernalia
Equipment:
- Twin guns – He uses hollow-balls as ammunition, but he also uses his bio-kinetic energy powers to charge up the bullets before he fires them.
- Bo-staff
- Deck of cards
Transportation: None known.
Weapons:
- Twin Guns
- Bo-staff
Notes
- No special notes.
Trivia
Griter's Gambit and Rouge Zealot are dating.
See Also
- Appearances of Grifter's Gambit (Brig-verse) (Chronological)
- Appearances of Grifter's Gambit (Brig-verse) (Unordered)
- Character Gallery: Grifter's Gambit (Brig-verse)
- Fan-Art Gallery: Grifter's Gambit (Brig-verse)
- Quotations by Grifter's Gambit (Brig-verse)
Discover and Discuss
- Search News for: Grifter's Gambit · Grifter's Gambit (Brig-verse)
Links and References
- None.
![]() ![]() This character is or was a member of the Justice League of America, or the Justice League in any of its various incarnations, sworn by a duty to act as guardians of America and the world by using their skills and/or superpowers to protect Earth from both interstellar and domestic threats. |