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Batgirl

Kara Zor-El (Earth-700)
Gallery
Real Name
Current Alias

Aliases
Kara Wayne

Identity


Alignment

Affiliation
Batman, Superman

Relatives
Zor-El (father)
Alura In-Ze (mother)
Jor-El (uncle, deceased)
Lara Lor-Van (aunt, deceased)
Kal-El (cousin),
Jonathan Samuel Kent (first cousin once removed),
Kon-El/Conner Kent (genetic cousin),
Kem-L (ancestor, deceased),
Rao (ancestor)
Thomas Wayne (adopted father, deceased)
Martha Wayne (adopted mother, deceased)
Alfred Pennyworth (legal guardian)
Batman (adopted brother)

Universe

Characteristics
Gender

Height


Eyes

Hair

Status
Citizenship

Marital Status

Occupation
Student, Superhero, Mechanical Engineer, inventor

Origin
Origin
{{{Origin}}}


First appearance

Unknown


History


Early Life

Kara Zor-El is the daughter of Zor-El and his wife Alura In-Ze. Kara is actually older than Kal-El (Superman); she was a teenager when he was a baby. During Kara's naming ceremony, her uncle Kru-El attempted to kill her father and her uncle, Jor-El, intending to take control of the House of El for himself. However, the attempt was not successful, and Kru-El was arrested before being sentenced to the Phantom Zone.

When Brainiac attacked Krypton, he took Kandor with him, Kara and her parents were visiting Kandor when Brainiac stole and shrank the city, kidnapping hundreds of thousands of Kryptonians, including Kara's best friend Thara and her father Ak-Var. Her family managed to get out of the city just in time, but fearing for Brainiac's hypotetical return. After Brainiac's attack, Kara's father created a force-field around Argo using a Brainiac Probe.

Surviving Krypton

Over the course of thousands of years, Krypton'a uranium core grew more and more unstable. As revealed by Kryptonian scientist Jor-El, the planetary core had been setting up a repetitive cycle of "chain-impulses", increasing in pressure exponentially, making Krypton's core dangerously unstable. Jor-El personally undertook a geological survey to confirm his suspicions. He presented his data to the Kryptonian Science Council, warning them that within a short period of time, Krypton would explode like an atomic bomb. For reasons that were never made clear, the members of the science council felt that Jor-El was acting irrationally and chose to ignore his warnings. Jor-El would not be quieted however, and he began working on designs for a fleet of ships that would affect a massive exodus from Krypton. Time grew short however, and Jor-El knew that he could never mass produce a fleet in time to save the people of his world. Instead, he used a prototype rocket and placed his infant son Kal-El inside of it. Jor-El set the coordinates of the rocket for the planet Earth. He had known of Earth for many years and believed that it would be an ideal world for his son to be raised. With only hours left to him, Jor-El and his wife Lara Lor-Van bid goodbye to baby Kal-El and launched him away from Krypton.

This geological instability of Krypton did not go unnoticed by other denizens of the universe. The Guardians of the Universe observed this phenomenon and assigned an officer of the Green Lantern Corps, Tomar-Re to aid the Kryptonians. Tomar-Re sought to use a rare compound called Stellarium to absorb some of the tectonic pressure, thus saving the Kryptonians. He gathered the compound and was en route to Krypton when a yellow solar flare blinded him and forced him to drop the Stellarium. He quickly recovered, but discovered he was blind. He gathered what little Stellarium he could without his sight and proceeded towards Krypton. He was closing in when his vision started to clear. He was too late, however. The atomic pressure became too great, and Krypton exploded.

Argo City survived the demise of the planet owing to being encased in a force field built by Zor-El, unknown to everyone the minerals in the soil beneath Argo slowly became Kryptonite. Ever the scientist, Zor-El created a solution; he would mass-produce lead shields and spread them over every inch of exposed land in Argo. Every hand was required to complete this massive task, including Kara's. The task was long and ardous, and by its completion, only five thousand citizens survived out of the initial eighteen thousand, and many who survived were still slowly dying of radiation exposure from before the lead shield was completed. Zor-El and his wife Alura In-Ze was working on anti-radiation poisoning serum and had built a few life pods.

Brainiac Returned

While Zor-El and Alura In-Ze where about to treat everyone who had radiation sickness, Brainiac returned to consume Argo City, Kara accompanied her father to his lab. There, Zor-El showed her a space pod where he put her to sleep. As Kara lost consciousness, Kara's parents had no choice, they had built a rocket to save her. Ignoring her protestations, Zor-El placed Kara in her vessel together with a Sunstone recording his last words send her in a life pod program to headed for Earth. Some time later, Argo City inhabitants were augmented with the Kandor, whom Brainiac stolen from Krypton.

Adopted by the Waynes

Kara remained in stasis to protect her from the radiation poisoning which was slowly effecting her, her life pod while entering Earth's atmosphere hit a blizzard send it away from Smallville and more towards Gotham City. While driving down the highway adjacent to their property, the Wayne discovered an alien rocket that had crash-landed. Inside the rocket which was a life pod, it was trying to repair radiation poisoning to Kara's DNA by match the Waynes, transforming Kara into infant with black hair like Martha--apparently based on the belief that intelligent species generally don't eat their young. Thomas, Martha Wayne, found the Kryptonian infant Kara Zor-El.

The baby Kara was named Kara Wayne, and adopted into their family and a young Bruce got a baby sister, with her memories and natural powers suppressed for a time. Few beings knew the truth about Kara Wayne's alien heritage. Thomas and Alfred moved Kara Zor-El's ship closer to the property and placing it beneath Wayne Manor in the caverns. When Bruce was four, he fell down the family well into the caverns beneath Wayne Manor, attracting the attention of several bats. His father eventually came to his rescue. These caves would later become the Batcave.

Thomas raised and loved Kara as if she were his very own daughter. He bestowed upon her and Bruce a strong moral fiber and a strong sense of righteousness and humility. Martha noted that Kara was in extremely fit health, and could not recall a time that she ever seemed ill, or even under the weather.

Don't touch my brother

One day, when young Bruce returned home from school early after being bullied. Alfred taught Bruce how to defeat the bully strategically rather than using brute force. Armed with Alfred's tutelage, young Bruce managed to take care of his bully problem or so they thought but there was a man named Abner Krill who had a dislike Thomas Wayne and so tried to have hired some boys to mess with Bruce , after that failed he tried to bully Bruce himself. When he almost broke young Bruce's arm there was a loud yell from a young female voice "DON"T TOUCH MY BROTHER!" then a grow man went crashing into a wall tackled by a 5 year old little girl named Kara. Both Alfred and Bruce were shocked, Bruce was a bit impress by his little sister and hug her. Alfred had the man taken away by the police on charges of attacking and attempted kidnapping a kid.

Childhood Ends

As they grew older, their family's reputation made Bruce restless, and he began sneaking out of school to visit Gotham City, where he wouldn't be so easily recognized. On one such outing, when he was fifteen years old, he was picked up by Officer Jim Gordon and his partner on their patrol. En route back to the station, Bruce witnessed Jim accepting a trench coat as a bribe from a tailor — though neither realized it was a bribe at the time — but Bruce would remember it as an indicator of Jim's character. After his parents picked Bruce up at the police station, the Waynes went to see The Mark of Zorro at the Monarch Theater. As they were heading back to the car, Kara stop to get a snack while Bruce waited, Thomas and Marth got in the car and Thomas turned it on then there was a bloom. Kara and Bruce just saw their parents die. After the murders of Thomas and Martha Wayne, Bruce and Kara avoided becoming a ward of the state by falsifying records and bribing social workers. Alfred acted as Bruce's guardian alongside Leslie Thompkins until Bruce left Gotham at the age of seventeen. Alfred and Leslie became attracted to each other during their guardianship, and after Bruce left, they began a romantic relationship.

Time tell your past

Kara like Bruce became obsessed with the search for meaning in the loss of their parents. Kara started sneaking out at night trying to found clues and fighting crime. She worn a face mask and a black coat. She discovered that she was very strong and so far couldn't be hurt. Also her senses were higher than normal people. She was confused by that because her parents and brother never had these powers.

Bruce Wayne returned to Gotham City after many years of study and training with his body and mind developed to perfection. Despite having all of the skills and methods to fight crime, he still felt that there was something missing in the completion of his physical and mental arsenal. Alfred decided to show Kara and Bruce the truth about her origins that were hidden from them all that time, the caverns beneath Wayne Manor there they saw Kara's ship and Kara's memories were unlocked, she finally accepted her identity and decided to help her brother by use her abilities to do something about all the madness in their city, just then several bats flew by. Bruce and Kara ultimately decided to make their appearance resemble bats. Kara and Bruce designed themselves costumes equipped with experimental technology becoming Batgirl and Batman. Bruce also decided to step up and start running his company of Wayne Enterprises the way he was meant to, Kara used her powers quietly, gathering rare minerals and metals selling them for profit. Using the money and her advanced technology to limited point to create build a major research and development in Wayne Enterprises.


Powers and Abilities

Powers

  • Kryptonian Physiology: Under the effects of a "yellow" sun, Batgirl possesses the same potential powers as an average Kryptonian. These include:
    • Solar Energy Absorption: Under optimal conditions, this is the main source of Batgirl's super powers as they are contingent upon exposure to solar radiation from a yellow sun star system. Her biological make up includes a number of organs which lack analogues in humans and whose functions are unknown. It is believed that between one or more of these and her bio-cellular matrix, "yellow" solar energy is stored for later use. This allows for the use of these powers to fade when yellow solar radiation is not available instead of immediate failure.
    • Heat Vision: Batgirl can, as a conscious act, fire beams of intense heat at a target by looking at it. She can vary the heat and area affected.
    • Super-Hearing: Batgirl' hearing is sensitive enough to hear any sound at any volume or pitch. With skill and concentration, she can block out ambient sounds to focus on a specific source or frequency.
    • Enhanced Vision Batgirl's vision processes the entire electromagnetic spectrum as well as allowing vast control over selective perception and focus.
      This umbrella ability includes the following:
      • Electromagnetic Spectrum Vision: Batgirl can see well into most of the electromagnetic spectrum. She can see and identify radio and television signals as well as all other broadcast or transmitted frequencies. Using this ability, she can avoid detection by radar or satellite monitoring methods. This also allows her to see the aura generated by living thing.
      • Telescopic Vision: This is the ability to see something at a great distance, without violating the laws of physics. Though limited, the exact extent of the ability is undetermined. In function, it is similar to the zoom lens on a camera.
      • X-Ray Vision: This is the ability to see through any volume of matter except lead. Batgirl's can see things behind a solid, opaque object as if it were not there. She can focus this ability to "peel back" layers of an object, allowing hidden image or inner workings to be observed. The exact type of energy perceived - such as x-rays, cosmic rays, or some other energy invisible to normal humans - is unclear. this ability perceives an ambient energy source though, it does not involve the eye projecting a concentrated, possibly toxic, beam to be reflected back from objects.
      • Microscopic Vision: This is the ability to see extremely small objects and images down to the atomic level.
      • Infrared Vision: Batgirl's can see with better acuity in darkness, and to a degree in total darkness.
    • Flight: Batgirl is able to manipulate graviton particles to defy the forces of gravity and achieve flight. This ranges from hovering to moving in any posture, in any direction.
    • Invulnerability: Due to the interaction of her dense molecular structure and supercharged electromagnetic field, Batgirl is nigh-invulnerable to extreme energy forces. In addition, her extends this protection against toxins and diseases.
    • Superhuman Stamina: Batgirl is able to maintain continuous strenuous physical action for an indefinite period of time. This based on her body converting yellow solar radiation directly to energy, but is limited by physiological and psychological needs to eat, drink, and sleep.
    • Superhuman Strength: Batgirl's strength is augmented by yellow solar radiation interacting with the greater than human density, resilience and biological efficiency of her musculature. Her electromagnetic field allows her to lift objects without them crumbling under their own weight.
    • Superhuman Speed: Batgirl is able to move at incredible speed by sheer force of will. This extends to her perceptions and allows for feats such as catching bullets in mid flight as well as covering vast distances in little or no time.
      This also confers:
    • Super-Breath: Batgirl is able to create hurricane force winds by exhaling air from her lungs. She can chill the air as it leaves her lungs to freeze targets. She can also reverse the process to pull large volumes of air or vapor into her lungs.
  • Crystal Generation: Batgirl had the ability to sprout sharp crystals from her body.
  • Energy Projection: Batgirl can project the solar energy she has absorbed.
      • Force Field: Batgirl can use the absorbed solar energy to cover her body in a glowing light. The force field has a protective nature. For example, it can prevent her from getting wet and allows her to breathe underwater. However, the extent of its effects is unknown.
  • Reverse photosynthesis: Kara is capable of draining solar energy from plants even without a direct source of light, allowing her to use the solar energy she absorbed from her surroundings to heal.
  • Intangibility: Batgirl was taught by the Flash how to make her molecules slip between the molecules of solid objects by vibrating at sper-speed.
  • Invisibility: She can also vibrate so fast that light does not reflect off her, rendering her invisible, due to her time studying the Flash.
  • Self-Sustenance: Batgirl is able to survive out of the boundaries of a planet.
  • Sound Manipulation: Batgirl is able to modulate her voice to achieve varied effects such like cancel seismic waves out by emitting a supersonic counterfrequency or knock enemies down.
  • Telepathic Immunity

Abilities

Strength level

Unknown.

Weaknesses


Paraphernalia

Equipment:

  • Batgirl suit: The current Batgirl suit use Kryptonian Bio-nanotechnology, it is just as durable as Kara. Her suit will later be upgraded to protect her from the Kryptonite. When not in use it goes back to her Kryptonian Bracelet with glyph of the great house of El appearing as an S at the center of a heart-like shape meaning El mayarah which is Kryptonian for stronger together.
  • Utility Belt:
  • Batrope:
  • Kryptonian Bracelet: Kara's bracelet is seen to possess just powers, based on the advanced Kryptonian technology it houses. Her bracelet was capable of opening portals, teleportation and holds her suit.

Transportation: None known.
Weapons:


Notes

  • No special notes.


Trivia

  • No trivia.



See Also

  • Appearances of Kara Zor-El (Earth-700) (Chronological)
  • Appearances of Kara Zor-El (Earth-700) (Unordered)
  • Character Gallery: Kara Zor-El (Earth-700)
  • Fan-Art Gallery: Kara Zor-El (Earth-700)
  • Quotations by Kara Zor-El (Earth-700)


Discover and Discuss

Links and References

  • None.



Dc

Superman Family member
This character is or was an incarnation of or an ally of Superman, and a member of the Superman Family. This template will categorize articles that include it into the "Superman Family members" category.

Batman Family member
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This character is or was an incarnation of or an ally of Batman, and a member of the Batman Family. This template will automatically categorize articles that include it into the "Batman Family members" category.

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