
Owlman Beyond Symbol

History
Project Owlman Beyond:Nemesis
This story begins with the with the defeat of the Court Of Owls in Gotham in Batman's time. A secret project launched by the 'Court of Owls with stolen notes from Amanda Waller's own Project Batman Beyond, created through her old Project Cadmus connections to ensure that Batman would have a successor. Unlike her, they used tech from the Leviathan Organization to ensure that the court would get revenge on Batman and his successors. It was at a hidden chamber the young clone became a killing machine name Nemesis a.k.a Owlman Beyond. First DNA was taken from Batman, it was left from his last encounter with the Court. Nanotechnology was used to bond Karura DNA with sample of Batman's DNA, the clone looked human on the outside. The young Clone was programmed to be deadliest assassin absolutely loyal to the Court, he body was infused with synthesized Electrum like Talons, he now had 'Increased Healing. The clone's Karura DNA gave him, Avian Manipulation the power to influence and control owls and traits and abilities of owl-like Karura. He was made to be stronger and faster than any Talon before him, immune to the one weakness Talon had the cold. His hearing was be better than a human, Enhanced Bite, Enhanced Agility, Enhanced Balance, Enhanced Lung Capacity, Enhanced Senses, and Enhanced Reflexes, also Instant Learning He would also be given a suit of armor like the Talons before but better made to counter Meta Humans. He was aged to 17 teen and sleep until awaken.
The Future (some time after Hush Beyond and during Industrial Revolution)

Cody McGinns
Derek Powers now the criminal known as Blight has the clone awaken, now called Nemesis a.k.a. Owlman Beyond. Owlman watches this Neo-Gotham and it's new Batman and learns what came of Batman Inc. After Blights failure and what looks like death at Batman's hands. He study and takes the name Cody McGinnis also he takes the money that Derek Powers has in offshore accounts from dummy corporations. He meets Terry McGinnis and his family claiming to be a family member from back east and even looks a little like Terry except for having Warren McGinnis's red hair. He beings to plan his revenge for the Court of Owls and the death of both Batmen and the rest of former Batman Inc.
Powers and Abilities
Powers
Unique Physiology: Due to Talon enhancement procedure on a sample of Batman/Bruce's DNA and Karura 's DNA, Owlman's physiology is a mix of a Talon and Karura Physiology. First, his mind and body were programmed, his physical and mental faculties were build further than a human could process or build. These enhancements make Owlman an enhanced human/Karura hybrid, not superhuman. Also unlike other Talons, he has Thermal Resistance.
- Advanced Healing: Due to the the synthesized electrum in his blood, he cannot technically die. He also recovers from injuries much faster than the normal man. Owlman (beyond) can easily survive intense pain.
- Karura Neck Like an Owl, he can see in any direction by contorting his neck to where he can turn his head in any direction.
- Instant Learning: Owlman(Nemesis) has the ability to gather and assimilate any kind of knowledge and understand it fully and instantaneously, both Passively and 'Actively.
- Animal Control: He has the power to influence and control owls. Limited by range.
- Regenerative Healing Factor: He can grow back limbs.
- Pain Suppression
- One-Man Army
- Peak Human Condition
- Enhanced Bite: He can bite through metal, his teeth are abnormally sharp and can deliver a deadly bite.
- Hollow Skeleton
- Atmospheric Adaptation
- Darkness Adaptation
- Aerial Adaptation: He is adapt to high altitude environments.
- Enhanced Agility: Owlman (Nemesis) ability can go from one motion to another effortlessly, effectively dodge attacks, swing from things easily, sprint, do back-flips and numerous other gymnastic, athletic and martial implements with little effort.
- Enhanced Balance: Owlman (Nemesis) has both extremely well developed sense of balance, the positioning of limbs and the center of balance as well as the physical condition to use these facts.
- Enhanced Reflexes: Owlman (Nemesis) possesses enhanced reflexes. The speed at which he reacts allows him to dodge fast-moving projectiles such as arrows and bullets. He can usually out-react even the fastest humans, no matter how well-trained.
- Enhanced Lung Capacity: Owlman (Nemesis) has birdlike lungs that allow he to keep his lungs constantly filled with fresh air.
- Enhanced Senses: Owlman's senses have been augmented to higher levels of ability. He can perceive things better than a normal human. This includes, but is not limited to:
- Enhanced Vision: Owl-like vision.
- Night Vision
- Enhanced Hearing: Owl-like hearing.
- Echolocation
- Berserker Physiology: Owlman(Nemesis) is able to empty himself of all rational restraints in battle and completely immerse himself in combat becoming a dangerous warrior for both friend and foe.
- Enhanced Durability
- Enhanced Endurance
- Enhanced Strength: His entire muscular system was hardened and strengthened making Owlman(Nemesis) many times stronger than an average human to the point of tearing off Batmobile door and twisting steel with his bare hands.
- Feral Mind
- Enhanced Speed: Ability to run at speeds of up to 30 mph or more and long distances far out-performing any Olympic athlete.
Abilities
- Business Management
- Deception
- Throwing: A trained knife-thrower, Nemesis has uncanny aim with his knives, able to hit specific arteries and veins even in the midst of combat.
- Tactical Analysis
- Computer Operation
- Electrical Engineering
- Gadgetry
- Mechanical Aptitude
- Multilingualism
- Enhanced Assassination: He skill is capable of performing the art of assassination better than the average killer, he is able to dispatch his victims without as so much as a struggle.
- Enhanced Hunting
- Enhanced Senses
- Enhanced Tracking
- Enhanced Combat
- Hand-to-Hand Combat (Advanced): The Court of Owls has forged Owlman(Nemesis) into a master hand-to-hand combatant. He is able to match Batman(Terry) blow-for-blow.
- Weapon Proficiency: Owlman(Nemesis) has ability to only pick up any weapon before he instantly become proficient in it.
- Weapon Improvisation
- Killing Intuition
- Psychological Intuition
- Sense of Strength
- Weak Point Detection
- Stealth Tactics
Strength level
Unknown.
Weaknesses
- Can still forget known information.
- Attempting to memorize too much results in headaches and blackouts.
- Requires Electrum: Nemesis requires an alloy known as electrum to continue functioning. This alloy is supplied by the Court of Owls, but, if the Talon is defeated, they have the choice to cut off his supply.
- Vulnerability to Bright Light May become sensitive to sudden flashes or bright light.
- Can still experience exhaustion.
- Enhanced Speed users may be too fast to react.
- Objects moving at tremendously quick speeds may be too difficult to dodge.
- Restricted Senses: Like real owls, he has a poor Sense of Smell.
- Vulnerability to Sensory Overload: Owlman's sensitive sense can be overpowered by loud or high pitched sound, knocked him unconscious.
- Bones may be more susceptible to breaking.
- Being beheaded.
Paraphernalia
Equipment: He uses various equipment and devices that enhances his natural mental powers to far greater levels that are beyond the limits of most. Various weapons including a plasma gun he carries at all times. Owlman(Nemesis) uses guns, grenades, sai, knives, and katanas. He can use any weapon known to man and can learn how to use the weapon in less than five minutes than anyone else.
- Owlman Beyond Armor: Advanced state-of-the-art one of a kind Talon-like battlesuit. The cape can become glider wings. The armor is also able to fly through the manipulation of magnetic forces and generate force fields. It is very durable, being able to withstand massive concussive forces, fire, lasers, electric shocks, underwater pressure, wind force, and even radiation in small doses. It was made to counter Metahuman.
Transportation: None known.
Weapons: None known.
Notes
- No special notes.
Trivia
- No trivia.{{#if: |
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See Also
- Appearances of Owlman Beyond (Chronological)
- Appearances of Owlman Beyond (Unordered)
- Character Gallery: Owlman Beyond
- Fan-Art Gallery: Owlman Beyond
- Quotations by Owlman Beyond
Discover and Discuss
- Search News for: Cody McGinnis&searchx=Search Cody McGinnis · Nemesis&searchx=Search Nemesis · Owlman Beyond
Links and References
http://projectowlmanbeyond.blogspot.com/
align="leftYoung Justice Beyond Villain ![]() Right This character is or was primarily an enemy of the Young Justice Beyond, in any of its various incarnations. This template will categorize articles that include it into the category "Young Justice Beyond Villains." |
Batman Villain(s) This character, team or organization, is or was primarily an enemy of the Batman, or the Batman Family as a whole. This template will categorize articles that include it into the category "Batman Villains." |
Batman Beyond Villain(s) This character, team or organization, is or was primarily an enemy of the Batman Beyond, or the Batman Family as a whole. This template will categorize articles that include it into the category "Batman Beyond Villains." |