
Professor Moriarty
Base Of Operations
Characteristics
Status
Occupation
Origin
Origin
{{{Origin}}}
Place of Birth
Arthur Conan Doyle, User:ArtosRavenwolf, User:Freshyy
First appearance
Unknown
History
Moriarty was turned into a vampire by Lord Fangs after his famous fight with Sherlock Homes on 4 May 1891, at Reichenbach Falls.
Powers and Abilities
Powers
- Vampiric Physiology
- Immortality: So long as vampires continue to consume blood, they will not age beyond the physical state they were in when they first became a vampire.
- Invulnerability: Vampires are invulnerable to most forms of injury (certain exceptions apply). Bullets, blades and blunt objects do little to no damage to a vampire's body.
- Regeneration: In addition to being virtually indestructible, whatever damage a vampire does in fact suffer can be healed through the consumption of human blood.
- Enhanced Senses: A Vampire can see in a dark or dim environments as though it were well-lit. They have ears enhanced to hear with amazing clarity, distance, and even frequencies outside normal range. They can detect specific persons, objects, substances or even places, locate their origin and track with nothing but their nose. They have accurate sense of taste, allowing them to sense both harmful and beneficial things, as all basic tastes are classified as either aversive or appetitive, depending upon the effect the things they sense have on our bodies.
- Enhanced Sense of Smell: They can smell a drop of fresh blood from a mile away.
- Enhanced Hearing
- Night Vision
- Superhuman Strength: A vampire's strength level is several times that of a normal human being and they are considered superhuman.
- Superhuman Speed: A vampire's speed is similarly enhanced, though to levels that are slightly beyond the capabilities of a cheetah. Over short distances, they can sprint at a top speed of about 35.7632 m/s (80 miles per hour). A Cheetah can run up to speeds of 64.1 miles per hour.
- Hyper Reflexes: A Vampire's natural reaction time is enhanced to levels that are beyond the natural limits of the human body.
- Superhuman Stamina: So long as they continue to consume human blood, a vampire can function tirelessly without rest or relaxation. However, a vampire's stamina wanes the closer it is to sunrise.
- Transformation: Vampires often possess the ability to transform into a variety of creatures or effects such as bats, wolves, rats or even mist. While their physical attributes may fluctuate during such states, a vampire's mental acuity is the same as that when they are in their human shape. A vampire who transforms into an animal may also benefit from that particular animal's attributes including razor-sharp claws, fangs or the ability to fly.
- Psychokinesis: Most vampires possess some form of psychokinesis. Some are clairvoyant, others can communicate telepathically, some possess mind control. Particularly powerful vampires can control the minds of several people at once.
- Blood Memory: By biting the blood of their prey they receive the victim's memories.
- Supreme Beauty: Vampires are supremely beautiful and use it to affect others. A Vampire is always, and under any circumstances, physically, personally and socially perfect, graceful and flawless, without anything that would make them look unattractive or distract from their presence. This allows them to attract and seduce their preys.
- Vampirism: In addition to the various mental and physical benefits that vampires are heir to, they also possess the ability to turn others into vampires as well. Each new vampire is traditionally subservient to the one who "turned" them, but some strong-willed vampires have been known to rebel against their masters.
Abilities
- Genius Level Intellect:Excellent education, endowed by nature with a phenomenal mathematical faculty.
- Leadership
- Strategist
- Criminology
- Science
- Mechanical Aptitude
- Weaponry
- Deception
- Political Science
Strength level
Above Human
Weaknesses
He is vulnerable to traditional Vampiric weaknesses, such as garlic, the cross, and sunlight. He is also vulnerable to decapitation. A wooden stake through the heart can only place him into a coma-like state. Additionally, his mind degrades if he goes for long periods without feeding, reducing his tactical abilities while increasing his aggression. He does not cast reflections and usually cannot enter a house without invitation.
- Vulnerability to Bright light
- Vulnerability to Sunlight: Moriarty feels intense pain if he outside at sunrise, loses his powers. If he is fighting a foe at those times, he must fly away, or he will most likely be killed.
- Garlic: Fresh garlic or cooked, this weakness may affect different vampires differently.
- Wooden Stakes: Driving a wooden stake through their hearts will kill them.
- Religious Symbols: Mostly christian symbols, this weakness may affect different vampires differently.
- Blood Deprivation: Vampires must constantly drink the blood of the living in order to remain not just youthful looking, but also ageless. If they do not feed on blood for a prolonged period, vampires start to diminish and then eventually die.
Paraphernalia
Equipment: None known.
Transportation: None known.
Weapons: None known.
Notes
- This character is an adaptation of Professor Moriarty, a character from the novel A Study in Scarlet by Sir Arthur Conan Doyle published in 1887. More information can be found in the Wikipedia.org article Professor Moriarty.
- In the pre-Crisis Multiverse, Earth-Two and ABC Universe each had a separate and distinct Professor Moriarty. On the post-Crisis New Earth, those three characters were combined into one being.
Trivia
- No trivia.
See Also
- Appearances of Professor Moriarty (OuterSpace-103) (Chronological)
- Appearances of Professor Moriarty (OuterSpace-103) (Unordered)
- Character Gallery: Professor Moriarty (OuterSpace-103)
- Fan-Art Gallery: Professor Moriarty (OuterSpace-103)
- Quotations by Professor Moriarty (OuterSpace-103)
Discover and Discuss
- Search News for: Professor Moriarty · James Moriarty · Professor Moriarty (OuterSpace-103)
Links and References
- None.